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Linkz for Gamerz Only.
Last updated Saturday, June 26th: 10:30pm

- What's New?

- Gaming News Sites

- Macintosh-Only Gaming Sites

- Downloads!

 

 

 

 

 

 

What's New?
(Updated fairly regularly! All old news cleaned out on a regular basis!)

Thursday, June 24th: 12:30pm Voodoo 2 + Voodoo 3 Generic Mac Drivers!
3DFX has come through for Mac gamers, in a **big way**. In a few weeks we'll be seeing generic Mac Voodoo 2 AND Voodoo 3 drivers - allowing any Mac gamer to pick up a lower-cost PC video card and installing it in their Mac.


The days of Mac-specific, over-priced Voodoo cards are numbered.

OpenGL support for Macs and these generic Voodoo drivers is being handled through the popular Mesa Drivers (many of us are using to let us play the Q3 Test on our Voodoo1/Voodoo2-equipped machines).

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Tuesday, June 15th: 4:30pm Redneck Rampage for Mac
Logicware's sayin' that a Mac-friendly demo of Redneck Rampage is on the horizon, maybe a few weeks away. Apparently the current PC demo of redneck Rampage was made with a Beta version of the game...the Mac demo will contain all new code (i.e. not a Beta) and thus the extra time it's taking to make a Mac demo.

Tuesday, June 15th: 5:00pm Unreal Tournament Mission Pak Goes *GOLD*
If you enjoyed the Single-Player aspect of Unreal, then you'll want to keep a close eye on the progress of the official Unreal Mission Pack, by Legend Entertainment.


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Friday, June 5th: 8:30pm VedderPak1 - A Q3 Mod
MacQuaker Vedder has it goin' on...his own web domain, his own terrific collection of Quake 1 maps, and now this: a MOD conversion for the Q3 Test that makes it *better* (Editor's Note: Jury's still out on *my* opinion of VedderPak1...I just got the damn thing!)

Among other improvements to Q3, VedderPak1 does the following: changes the HUD display's numbers; improved crosshair; new translucent console graphic. Basically, lost of little cosmetic changes
.

Download VedderPak1. (359k)

Friday, June 5th: 12:00noon QUAKE 3 Test Bots **Demos**!
I've mirrored two demos of the Q3 Test Bots in action, and you can grab the file you need here. (600k - instructions on how to view the 2 demos included with the file)

These demos were recorded by james@grindale.demon.co.uk but I may in fact just take some time this evening and try recording my *own* demos of the Bots in action. Why steal everyone else's stuff when I can do it myself, as they say.



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PC USERS:

(1) Download the "Q3Bots.zip" (16k) file. I have scanned this thoroughly with Norton Anti-Virus, just so you know.

(2) Extract the .zip file and inside the folder is the instructions and an .exe file called "q3tbots.exe".

(3) Copy the file "q3tbots.exe" to your Q3Test folder. Make sure you rename the folder "demoq3" inside to "baseq3" or this won't work.

(4) After running the "q3tbots.exe" you will have a back-up file called "qagamex86.bak" inside your "Q3Folder".

(5) Start up the Q3 test. Drop your console and type "nav gen" to generate the navigation points for the Bots to travel on. This process TAKES TIME. Like maybe 5 minutes, depending on the speed of your PC.

(6) When it's finished, you will probably get an error that says "RE_RegisterModel: models/objects/dmspot.md3 not found". Doesn't appear to 'cause any problems.

(7) Now all you have to do is spawn a Bot/Bots to fight against. Drop your console again and type "bot spawn <botname>". The names of the Bots, in ascending order of difficulty are:

Brandonbot
Timbot
Paulbot
Xianbot

So, you could type "bot spawn Brandonbot" and Brandonbot would appear...to kick yer ass! Yer done!

Finally, the text file that comes with the patch says that you might need to type "nav gen" every time you want to play against bots. NOT TRUE! Do it once to both maps, and yer all set. You will still get the same error "RE_RegisterModel: models/objects/dmspot.md3 not found" when the map starts up, but it will work.

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DOWNLOADS!


Quake 3: Arena Stuff...



Conversions of Doom 2, Quake 1 or Quake 2 maps, for the Q3 Test. (Note: using these maps is in violation of the End-User License Agreement you AGREED TO by playing Q3.)

- q1q3dm3.zip Quake 1, DM3 Conversion (1.23 MB)

- q1q3dm4.zip Quake 1, DM4 Conversion
(1.5MB)

- q3q1dm5.zip Quake 1, DM5 Conversion (1.68 MB)

- q1q3dm6z.zip
Quake 1, DM6 Conversion (984k)

- q3doom2_map06.zip
Doom2, Map 6 Conversion (863k)

- q3e_nana.zip (401k)


- q3q2e4m3.zip
Quake 2, E4M3 Conversion (957k)



- Q3 Bots Demos (to be played with the Q3 Test - 600k)

- Q3 Bots Patch that enables Bots (for PC Only - and ILLEGAL! - 16k)

- Q3 Bots Patch INSTRUCTIONS Check 'em out...

- Hand-held video capture of Q3 showing new artifacts/grenade launcher (.mpg video - 8MB)

- VedderPak1 (A MacQuaker's Q3 Test cosmetic MOD conversion! - 359k)




Unreal Tournament Stuff...

- 109 Second Unreal Tournament Video - featuring Unreal God CliffyB on hand-held camera (30MB .mpg video)

- Jay Wilbur (Epic Megagames) interview as he's playing a very early version of Unreal Tournament (80MB .mpg video)


- The Unreal Tournaments Skins template - front-on pictures of the new skins from Epic's upcoming game as one huge poster. High quality! Perfect for making your own Unreal Desktops/Wallpapers! (1.8MB .jpg)




Miscellaneous Stuff...

<COMING SOON!>


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Gaming News Sites

The Q3 Center's Logo Q3 Center
Part of the MGO gaming network, the Q3 Center web site features one-stop clicking for all things Quake 3: Arena (and the game hasn't even been *released* yet!)

I really dig the web site's futuristic console interface, unfortunately the rest of the site doesn't make any real use of it. It always stays the same.

When Quake 3: Arena is finally released (this Fall?) you can bet that the Q3 Center will be a Number One Stop for MODS, patches and cool stuff.

The Shugashack's Logo Scary's Shuga Shack
I pay a visit at least 5 times a day. You should too. Not a particularly stunning site in visuals, the Shugashack makes up for it with the most updates, the most news, the most attention to the gaming industry I've ever seen on a 'personal' web site. Great site.

Logos for PlanetHalfLife, PlanetQuake and PlanetUnreal Planet Half-Life
Planet Quake
Planet Unreal

Backing every great 3D First-person Shooter is a Planet of information. Depending on what game turns me on any given day, I'm a regular to one of the above 'Planet' sites.

Thresh's Firing Squad Logo

Thresh's Firing Squad

Thresh (a.k.a. Dennis Fong) became famous by beating John Carmack at this own game, literally: he defeated John at the Red Annihilation Tournament in 1997 (a professional player Quake tournee) and claimed as his prize Carmack's shiny, red Ferrari.

Now he's off the competitive circuit, but those who are in the know, visit the Firing Squad, simply because through notoriety alone his web site covers The Big Games before they happen.

He's a shade biased for id Software (the hand that feeds him, maybe?) and his perspective is always from the professional gamer standpoint, but nonetheless he's doing what I only wish I could - play and review computer games for a living.

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Macintosh-Only Gaming Sites

JVOX's Boomstick Logo JVOX's Boomstick

I hate to be corny, but JVOX Rox. And he's a mighty nice guy, and a good opponent in Quake ;)

Unfortunately, his life's busier these days, and we're now left with "Boomstick Lite", a scaled-down version of his impressive site.

Still a must-see for MacGamerz.

MacQuake TACTICS network MacQuake TACTICS network

Really, there's information here for *any* Quake player, Mac or PC, or otherwise.

Lamerz need not apply. Everything from the best weapons in the best situations, to rocket jumping, "The Pineapple Ambush", and all tactics in between are covered on the MQTN.

MacQuake Infinity Logo MacQuake Infinity

I'm not big on the site's new Flash interface (too much of two colors) but there's a wealth of information here for the serious MacQuake gamer.

I don't play MacQuake much anymore (in fact, I don't even *see* my Mac much anymore) but without dedicated fan sites like this one from the guys at MacQuake Infinity, the MacGaming community would be nothing....thus, the mention.

Quakeitecture.com Logo Quakeitecture

Mapaholics Anonymous, Prefabs, Entities and the Quiver FAQ...yeah...just about everything you could possibly need to know about Map Making in the Quake environment.

Sidebar: I wouldn't even be terribly surprised if Quiver suddenly supported Quake 3: Arena someday soon...and you can bet www.quakeitecture.com would be a big part of the experience.

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Q3 Klesk















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